MIKMA is a contemplative game about exploring the different scales of the universe. Starting from the human perspective, the player navigates towards microscopic views, atoms and even smaller particles until the zero point of space is reached. Illustrated by scientific imagery, MIKMA allows exploring different materials of our real world from an exciting new perspective.
If you need more or different images, contact us.
Nadezda Suvorova is an interaction designer based in Zurich. Besides her independent practice, she co-founded Digital Alchemy, an interaction design studio that combines digital and physical creation. In the games field, she’s best known for OKO, a mesmerizing puzzle game based on NASA imagery.
Mario von Rickenbach is a swiss game designer and developer. He studied game design at the Zurich University of the Arts, where he received a bachelors degree in 2010. His award-winning works include the games Plug & Play, Mirage, Dreii and Rakete.
Playables is a production company for interactive and audiovisual media.